Launch kit·dappit-61-1781079694354.netlify.app
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Zombie Horde Defense screenshot
Wave-based zombie survival shooter for web and mobile
dappit-61-1781079694354.netlify.app

Zombie Horde Defense

Arcade zombie survival with solo, local-style multiplayer, and wave-based power-ups.

Tagline

Zombie survival you can play anywhere

Browser-native zombie chaos, solo or with a friend

The fastest way to start two-player zombie defense

More than a wave game: weapons, buffs, bosses, dash

1

A browser-native zombie survival shooter built for instant play on desktop and mobile.

The page explicitly supports both keyboard/mouse and touch controls, so the strongest category claim is accessibility across devices without installation.

2

The easiest way to jump into a two-player zombie defense session from a shareable code.

The multiplayer beta is not matchmaking-based; it is code-based host/join play, which is a clear alternative to lobby-heavy co-op games.

3

An arcade shooter with more structure than a basic wave game: weapons, buffs, boss waves, and dash dodging.

The product has enough mechanical depth - weapon switching, ammo management, buffs, boss cadence, and dash cooldown - to position against shallow zombie clickers.

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Announcement

Built Zombie Horde Defense for the exact moment you want a game now: laptop, Chromebook, or phone. Solo survival, invite-code co-op beta, touch controls, dash, weapons, buffs, boss waves. Play in browser. No install.

Build-in-public

Most browser games die here: they make co-op feel like setup work. I built a host-and-join flow with an invitation code so two friends can start fast. It’s beta, but the goal is simple: click, share code, survive.

Pain-point

Tiny buttons. bad aiming. desktop-only controls. Zombie Horde Defense was built for touch from day one: move joystick, tap aim, shoot buttons, weapon slots, dash. If mobile players bounce off your game, this is why.

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