
Terminal Graph
An infinite-canvas macOS workspace that connects terminals, editors, browsers, and notes.
Tagline
See everything. Switch nothing.
The first spatial development environment for Mac
Stop alt-tabbing your dev workflow
A graph for code, terminals, and agents
The first spatial development environment for developers who want their tools to behave like a graph, not a pile of windows.
This is the strongest category-defining frame because the product is not just another terminal or editor; its core differentiator is the canvas plus connections between tools.
The alternative to window management chaos for Mac developers who are done alt-tabbing between terminal, browser, and editor.
The page repeatedly attacks window-switching pain with lines like 'See everything. Switch nothing.' and 'Your layout matches how you think, not how your OS decides to tile windows.'
A workflow engine for local dev and AI coding agents, not just a prettier terminal.
The blueprints, templates, file watchers, and terminal-to-terminal piping show a product aimed at automating multi-step dev flows, especially around Claude Code and generated outputs.
Primary user
Mac-native software developer who regularly juggles terminals, editors, browsers, and AI coding assistants across many windows
ICP #1
Mac-based solo founder building a product with Claude Code and multiple worktrees
Pain
They constantly lose context between terminal output, docs, prompts, and code across too many spaces and windows.
Why this solves
Terminal Graph puts the command output, prompt templates, docs, and editor on one canvas, and worktrees let each branch keep its own workspace instead of becoming a tab mess.
ICP #2
Senior software engineer who lives in terminal-first workflows and uses local scripts, watchers, and editors daily
Pain
They waste time copy-pasting output between tools and manually triggering follow-up steps after file or command changes.
Why this solves
The node graph explicitly wires outputs into inputs, so a run command, watcher, or terminal can automatically drive the next step without manual glue.
ICP #3
Developer experimenting with multiple AI agents and prompt chains on macOS
Pain
Running several agents side by side becomes chaotic because prompts, outputs, and references are scattered across terminals and notes.
Why this solves
Blueprints, templates, and multiple terminals on one canvas make it easier to orchestrate agent workflows and reuse them instead of rebuilding them every time.
Strengths
- +The product concept is immediately legible from the hero copy and the diagram showing a Trigger, Run, Template, and Claude Code terminal.
- +It names concrete use cases instead of vague productivity claims, like wiring terminal output to an editor and reacting to file changes.
- +The page builds credibility with specific implementation details such as Ghostty-powered terminals and native macOS support.
Weaknesses
- −The landing page is conceptually strong but still too abstract for first-time visitors who need a 'why should I care today?' proof point.
- −It does not show enough real screenshots of the actual interface; a single SVG hero is not enough to sell the spatial model.
- −There is no hard comparison against incumbent tools like Warp, iTerm2, Raycast, or Visual Studio Code workflows, so the differentiation is implied instead of proven.
- −The page is light on outcome-based benefits like time saved, fewer context switches, or faster agent orchestration.
- −The audience is broad and slightly fuzzy: it speaks to devs, AI users, and workflow nerds, but does not clearly pick a primary wedge.
Fix these
- Add a 'before vs after' section showing a real developer workflow spread across windows, then collapsed into one canvas.
- Include 3-4 annotated screenshots of actual blueprints: Claude Code prompt chain, file-watcher automation, multi-worktree branch setup, and terminal-to-editor piping.
- Create a direct comparison table against Warp, iTerm2, Raycast, and VS Code task workflows to make the category and edge obvious.
- Lead with one concrete use case for the primary ICP, likely 'Claude Code + worktrees on Mac,' instead of trying to explain every feature at once.
- Add social proof or a short demo GIF that shows a workflow being built live, because this product needs motion to be understood.
Drop-in replacement copy
Headline
Your dev workflow, on one canvas
Terminals, editors, browsers, and notes connected on macOS.
Keep the whole loop visible
Put terminals, browsers, editors, notes, and images on one infinite canvas instead of hiding them across separate windows. You stop hunting for context and start seeing the workflow.
Turn outputs into next steps
Connect nodes so terminal output, file changes, and templates can drive the next action automatically. That means less copy-paste glue and fewer manual reruns.
Give every branch its own space
Worktrees get separate canvases, so experiments stay isolated instead of turning into tab chaos. It’s much easier to manage multiple branches, agents, or side quests.
Reuse workflows instead of rebuilding them
Save blueprints for setups you use all the time, from Claude Code chains to watcher-driven automation. Open it once and get back to work immediately.
FAQ
Is Terminal Graph a terminal replacement?
No. It includes Ghostty-powered terminals, but the product is really the workspace around them. It’s about arranging and connecting your dev tools, not replacing your shell.
Who is this for?
Mac developers who spend their day in terminals, editors, browsers, and notes. It’s especially useful if you use Claude Code, multiple worktrees, or lots of local scripts.
Do I need an account?
No. It’s a native macOS app and you can use it without creating an account.
What makes this different from Warp, iTerm2, or Raycast?
Those tools are great at single parts of the workflow. Terminal Graph is for the whole layout: multiple tools on one canvas, connected together as a graph.
Will this replace VS Code?
No. It sits around your editor and makes the surrounding workflow easier to manage. Think of it as the command center for the rest of your dev stack.
Terminal Graph is live. A macOS workspace where your terminal, editor, browser, notes, and file watchers sit on one infinite canvas. No more window soup. No more lost context. See everything. Switch nothing.
Claude Code works great until your workflow becomes 14 windows and a prayer. Terminal Graph puts prompts, terminals, docs, and editors on one canvas with blueprints and worktrees. Built for people who ship from the terminal.
I built Terminal Graph because I was tired of copy-pasting between terminal, browser, notes, and editor. The moment you can wire command output into the next step, the whole workflow feels different. Less juggling. More shipping.
The worktree feature is the one I wish I had years ago. Each branch gets its own workspace, so experiments stop trampling each other. If you live in multiple worktrees, this clicks immediately.
Alt-tabbing between terminal, browser, editor, and notes is not work. It's overhead. Terminal Graph keeps the whole dev loop in one place so your brain stays on the problem, not the window manager.
If your workflow still depends on copying terminal output into another app, you're doing manual plumbing. Terminal Graph turns outputs, watchers, and prompts into connected nodes. The app does the glue work for you.
Watch: trigger a command, pipe its output into a template, open the related doc, and keep the editor next to both. That is the whole point of Terminal Graph. Your tools should behave like a workflow, not a pile of windows.
If you're running multiple agents side by side, Terminal Graph makes it legible. Separate terminals, notes, prompts, and references on one canvas. You can see every agent's state without hunting through tabs.
The strongest feedback so far is simple: 'This is the first terminal setup that matches how I actually think.' That was the goal. Not another terminal. A workspace for the whole loop.
Every dev I show Terminal Graph to says some version of the same thing: 'I already do this manually, but worse.' That's usually the signal you're on to something useful.
Angle: Primary wedge: Claude Code + worktrees on Mac
Most dev tools assume your work happens in one app. Mine doesn’t. If you’re using Claude Code, multiple worktrees, docs, terminals, browsers, and notes, your day turns into constant context switching. That’s not a productivity problem. It’s a layout problem. I built Terminal Graph because I wanted one place where the whole loop could live: - terminal output - prompt templates - browser references - editors - file watchers - branch-specific canvases The key idea is simple: your tools should behave like a graph, not a pile of windows. A workflow can trigger the next step. A branch can get its own workspace. An output can feed directly into an editor or prompt template. That’s what I wanted, so I built it. If you’re a Mac-native developer who lives in terminal-first workflows, I think this will click immediately. Would love feedback from people who ship with Claude Code or multiple worktrees.
Angle: Category framing: spatial development environment
There are a lot of good dev tools. But most of them still fit the old mental model: one terminal, one editor, one browser, one pile of tabs. Terminal Graph is my attempt at something different: a spatial development environment for macOS. Instead of hiding your workflow behind window switches, you put the pieces on an infinite canvas and connect them. That means: - terminals next to the docs they depend on - watchers that trigger actions automatically - templates that turn output into reusable prompts - worktrees with separate canvases per branch - multiple agents visible at once The big benefit is not just aesthetics. It’s fewer context switches, less copy-paste, and less mental overhead. You stop asking “where did I put that?” You start asking “what’s the next node in the flow?” That’s the product. I’m curious whether this category makes sense to other developers, or whether I need to lead harder with one concrete use case.
Angle: Outcome-led: reduce context switching and manual glue
I think a lot of developer productivity pain is actually workflow glue pain. Not writing code. Not debugging. Just moving between tools, copying output, re-running commands, finding the right tab, and reconstructing context after every switch. Terminal Graph exists to remove that glue. It gives you one canvas for terminals, editors, browsers, notes, images, and file watchers. More importantly, it lets nodes connect so output from one step can drive the next. That changes the shape of the work. Instead of: - run command - copy result - paste into prompt - open doc - switch to editor - repeat you can build a reusable blueprint and keep the whole loop in view. I think that matters most for people shipping with multiple branches or AI agents, where the hidden cost is not the code itself but the switching. If that sounds familiar, I’d love to hear what your current workflow looks like.
No visuals for this kit yet.
Tagline
Infinite-canvas workspace for Mac developers
Description
Terminal Graph puts terminals, editors, browsers, notes, and agents on one canvas. Connect outputs to inputs, save blueprints, and keep each branch in its own workspace.
Maker's first comment
I built Terminal Graph because I was tired of my dev workflow living across too many windows. As soon as I started using Claude Code, worktrees, local scripts, browser refs, and notes at the same time, the problem became obvious: the work itself was fine, but the switching was killing flow. I kept copying output around, losing track of what belonged to which branch, and rebuilding the same setup over and over. Terminal Graph is my attempt to make the whole loop visible. You can place terminals, editors, browsers, notes, images, and file watchers on one infinite canvas, connect them together, and save the setup as a blueprint. Each branch can have its own canvas, which makes side projects and experiments much easier to keep separate. I’m shipping this because I wanted it for myself first. If you live in macOS terminal-first workflows, especially with Claude Code or multiple worktrees, I’d love to know if this matches how you work today.
Pinned maker comment
I’d love feedback on the core interaction: does the infinite canvas + node connections make the workflow easier to understand, or should the product lean harder into one primary use case like Claude Code + worktrees?
Meta
Mac devs, stop juggling 12 windows.
Hypothesis: Mac-native developers who use terminal-first workflows will switch faster if their terminal, editor, browser, and notes live on one canvas instead of separate apps. Terminal Graph lets you connect commands, watchers, and prompts so the next step happens automatically.
Google Search
terminal workspace mac
Looking for a better way to run terminals, editors, and browser refs on macOS? Terminal Graph is a spatial development environment for developers who want one infinite canvas, branch-specific worktrees, and connected nodes instead of window chaos. Hypothesis: people searching for terminal alternatives are actually looking for workflow coordination, not another shell UI.
Reddit Promoted
If your dev setup is copy-paste glue, this is for you.
Hypothesis: indie hackers and terminal-heavy developers want a way to wire output, notes, prompts, and files together without building custom scripts every time. Terminal Graph is a macOS app for placing terminals, editors, browsers, and watchers on one canvas, with connections between nodes. Built for people who live in worktrees and AI-assisted workflows.
Subreddits
r/SideProject
Show the before/after of a messy macOS dev workflow collapsing into one canvas
Rules: Share the build story and demo, not just the link; avoid pure promotional tone
r/indiehackers
Write about building a tool for your own Claude Code + worktree workflow
Rules: Lead with lessons, product can be mentioned if it's relevant to the lesson
r/microsaas
Explain the niche wedge: Mac developers who want workflow coordination, not another terminal
Rules: Keep it specific, practical, and founder-focused; no hype posts
r/EntrepreneurRideAlong
Share the journey of building a dev tool from personal pain and shipping the first version
Rules: Readers want process and progress; keep the story grounded
r/macapps
Post a demo focused on native macOS interaction and no-account workflow
Rules: Must be clearly useful to Mac users; show the app, not just describe it
Communities
Post a build log, then reply to every comment with specifics about workflow choices, ICP, and what you learned.
Only submit when you have a sharp demo and a concrete technical angle; answer every question honestly and avoid marketing language.
Claude Code Discord
Share a short demo of the multi-agent/worktree setup and ask for workflow feedback, not signups.
Mac Power Users community
Position it as a serious Mac workflow tool and ask members how they manage terminal/browser/editor sprawl today.
Cold outreach template
Hey {firstName} - saw your {context}. Terminal Graph is a Mac app for putting terminals, editors, browsers, and notes on one canvas, especially useful if you live in Claude Code or worktrees. If you’re open to it, I’d love to send a 30-second demo and see whether it matches your workflow. If not, no worries - just thought of you because of {context}.
Product Hunt timing
Launch on Tuesday at 12:01am Pacific Time. That gives you a full day of U.S. traffic while still catching Europe early, and Tuesday is usually stronger than Monday for maker/productivity products because people are back in work mode and more likely to try a dev tool immediately.
Indie Hackers post ideas
- 01I built a spatial dev environment because my Mac workflow was a mess
- 02What I learned wiring terminal output into prompts and editors
- 03Why worktrees deserve separate canvases, not more tabs
Competitor alternatives
Current tone of voice
Confident, developer-native, and slightly poetic; for example, 'See everything. Switch nothing.' and 'Your layout matches how you think, not how your OS decides to tile windows.'
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